Just a little WIP animation I’m working on in the new Blender 2.8. It’s amazing how far this software has come, I dare say it’s becoming my go to for all around animation needs.
I’ve wanted to have this available in maya for so long, but no one has ever posted a rig that could do this (aside from maya’s buggy HIK solutions). The tool hooks into the control rig and maintains FK and IK sync thought a set of matching scripts on controller selection and drags.
This also demonstrates additional functionality like, isolation rotation on any FK chain and a reverse foot setup that’s auto built when making the rig with the tool.
This was one of the scenes I worked on for the Blade Runner:Revelations game. More to come!
Got to animate this cute little character a while ago, all done with Akeytsu
A little walk cycle I did with a low poly game mesh in my own free time…
A little project I worked on let me animate these little guys in Akeytsu.